Saturday 17 July 2010

Dead to Rights: Retribution


Bad start - you kick off playing as the dog in a tutorial level where you just run and attack baddies. Nice idea (hero guy is on the floor, almost dead and the dog has to protect him), but badly implimented - it doesn't play that well tbh. The next level doesn't even include the dog so what was the point? Is the dog really that important and that interesting to the game? Not for me.

When you get into it, it has good and bad points. You need to get into your head that ammo is in very short supply and much of the combat is hand to hand, leading to weapons combat (by stealing enemies weapons). I quite like the idea of this, but suprise, suprise, the hand to hand isn't great - infact, it's pretty poor.

Still playing - just.

Saturday 3 July 2010

Clash of the Titans


Been playing for a week or so. At first, feels like a very clumsy game. The graphics are well below par - especially the landscapes. The characters aren't that great either.
Narrative is poorly written (and dull) and the story is stunted by the stop start flow of everything being broken down into chunks (missions) and having book ends with points awarded - similar to Devil May Cry 1. That was ok over 5 years ago, but not now. Really silly thing to do IMO - just stops any flow the game could have.
Once you get past the very low production values (on pretty much all fronts), there is a half decent game trying to get out.
Combat is it's best attribute and apart from being a little too complex, it's a decent enough system and tech.
The two things that kill the game for me though are:
1. VERY low production values - looks like a last gen game.
2. My God it's dull. Dialogue, story - I got bored very quickly just by the game presenting itself in a dull way!