Sunday 23 May 2010

Just cause 2

Really liked the first one - although I did play it differently to how you were meant to. I played it more like a running away chasing game. Jumping from vehicle to vehicle running away from the local militia was just so much fun!!

Anyway - just kicked this sequel off last night - about an hour in. It's all a bit linear at the moment as I guess I'm working my way through the tutorial levels. I expect it to open up very soon though.

The grapple hook is pretty cool - took me a few mins to get used to it. Stil not a professional in its use, but I think that'll come.

Really don't like Rico (the player character). His accent sounds really fake - as do they all tbh. And that annoys me. I also don't think he's a very likeable character tbh.

First couple of levels throw you into the middle of mayhem - shoot everyone - blow stuff up. Need a bit more depth to keep me playing tbh.

Story telling is a bit poor - 'lets start with a big bang' formula is fine - but you need to use it properly - this feels just a bit rehash. Story guy - slap on hand from me.

Wednesday 19 May 2010

Final Fantasy XIII

Couple of hours in.

Art - detailed & imaginative. Not as beautiful as previous FF's, but very nice nonetheless. The sci-fi fantasy theme is a difficult one to get right tbf & for me - they haven't quite pulled it off.

The linearity is pretty oppressive tbh. It's made worse by the very small real estate that you can walk around in. At the moment, it's all very thin platforms and walkways. Feels very claustraphobic despite there being no ceilings etc - just because there's not a lot of room to move around in.

The camera is pretty awful - swings all over the place and doesn't ettle on a nice view behind the characters. Shame as this is all design errors tbf.

Characters are ok, but dialogue is awful (which is usual for an FF game). Why does everyone in FF games have to look and sound like a teenager with issues? Grates very early on and becomes difficult to listen to very quickly.

Monday 17 May 2010

Metro 2033

Really nice atmosphere. They've created a very dark and chilling post apocalyptic Moscow - I like it a lot.

The game itself is ok. The shooting isn't great nut not awful.

Few gripes - don't like the weird animals - look too alien. I would have preferred mutated animals tbh. Some very cool tigers, bears, mad dogs etc.

The linearity gets a bit too linear. I know its based on a book, but I wish there was a bit more freedom. This would have been perfect for resource gathering missions - go out into Moscow and find food, items etc to sell. COuld even have got a nice financial eco system where you could buy & sell at different metro stations according to their position and their local resources.

Exteriro sections remind me very much of that scene in Twelve Monkeys where he's outside.

God of War 3. PS3

Nice looking game - graphics are very detailed.

I'm not a huge fan of non controllable predefined cameras tbh. I think they give a feeling of detachment for the player. They make games feel a little 'on rails' and I never feel as though I have the freedom to just look around and appreciate the world.

Although I'm kind of enjoying it, I feel as though I want more out of such a high profile, AAA, tens of millions budget game. At the moment, I can honestly say that I enjoyed Darksiders more than I'm enjoying this. Which is pretty ironic when you consider that Darksiders ripped off about 90% of its mechanics from GOW!

Welcome. Is everybody in? The ceremony is about to begin.

Ok. So a few quick things.

1. Welcome to my blog. Please feel free to post comments as you see fit.
2. I created this blog as I wanted a place to get thoughts out about games as I play them. Often, I can't be bothered to write long expositions and explanations of why I like/dislike a certain mechanic or feature and I hope this blog can give me that - if more than 1 person read it that is!! :)
3. There is no 3.

Enjoy.
:)